Elder Scrolls Oblivion update 1.2 adds a new feature for players seeking a challenge | Gaming | EntertainmentNotice: Undefined variable: newid in D:\vertrigo\www\voice\see.php on line 32 ![]() Elder Scrolls Oblivion Remastered developer Virtuos has released a new update for Steam. Elder Scrolls Oblivion Remastered update 1.2 will come to all platforms soon, but is currently only available in the Steam Beta. The latest update adds a new difficulty setting that's ideal for players who want a bit more of a challenge. The new Journeyman setting is said to bridge the gap between Adept and Expert, offering a greater challenge than Adept, but not on the same level as Expert. Needless to say, the new update also makes various fixes and gameplay tweaks, improving the user-interface, stability and performance. You can check out the Elder Scrolls Oblivion Remastered update 1.2 patch notes below. SETTINGS CHANGES • We’ve added additional difficulty settings to allow players to tune their Player Combat Damage and Enemy Combat Damage. - Players can now select from Novice, Apprentice, Adept, Journeyman, Expert, and Master options in the Gameplay menu. - We hope the Journeyman setting, specifically, will act as a better bridge between Adept and Expert for players. UI • Fixed map markers disappearing • Fixed missing punctuation in Simplified Chinese text • Fixed “Toggle All” button on Map screen to work as a ‘Hold’ • Various fixes to localised text • Fixed controller issues in Spell making menu • Fixed menus being cropped incorrectly in 1280×1024 • Fixed the incorrect player stance in the inventory menu after fast travel • Fixed rebinding keys for Lock Picking • Fixed keybinds not updating in AZERTY • Fixed soft lock with controller in Enchanting menu • Fixed stats not updating when equipping enchanted items • Fixed a character skin glitch when closing the inventory menu CRASHES • Fixed crashes that could occur while fighting Jyggalag • Fixed crashing when killing a paralysed NPC with an arrow • Fixed crashing when paralysing an already-paralysed NPC • Fixed crashing in Spellmaking menu when rapidly removing & implementing effects • Fixed various GPU crashes • Fixed crashes that could occur during auto saves AUDIO • Fixed underwater SFX persisting after leaving exiting water • Fixed missing ambient SFX in Shivering Isles QUESTS • Fixed NPCs floating after being knocked down during Priory of the Nine quest • Fixed crashing when entering Flooded Mine during Final Justice quest • Fixed pathing for Shaleez in Flooded Mine during Final Justice quest • Fixed crashing when opening Gate to The Fringe during Retaking the Fringe quest • Fixed mages loading without clothes in Fort Ontus during The Necromancer’s Amulet quest • Fixed NPC pathing issues in Gardens of Flesh and Bone during ‘Through the Fringe of Madness’ quest • Fixed missing VFX during the closing of the Great Gate • Fixed Ilav Dralgoner’s missing facial animation during ‘Saving Time Itself’ quest • Fixed Sir Thredet’s speech during ‘Umaril the Unfeathered’ quest • Fixed NPC pathing issues during ‘Baiting the Trap’ quest • Fixed Obelisk Crystals spawning disconnected during ‘Baiting the Trap’ quest • Fixed crash at end of ‘Through a Nightmare, Darkly’ quest • Fixed wall crumbling in Malada during ‘Nothing You Can Possess’ quest • Fixed misaligned food at the Castle Leyawiin County Hall dinner party during ‘Sanguine’ quest • Fixed an issue with visibility of ghosts during ‘Ghosts of Vitharn’ • Fixed cutscene not playing during ‘Light the Dragonfires’ • Fixed missing textures in Cropsford Campsite after finishing ‘Goblin Trouble’ PERFORMANCE • Fixed frame rate drop in Deepscorn Hollow • Fixed frame rate drops in Black Rock Caverns • Fixed frame rate drop between Skingrad and Skingrad Castle • Fixed frame rate drop south of Bravil Castle courtyard • Reduced the frequency of hitches in the open world. • General improvements to frame time in many locations. • Optimise updating of character attachments. • Optimise rendering of water volumes in the open world. • Optimise light/shadow updates in several lairs. • Optimise waterfall particle FX and rendering. • Optimise the weather system. • Optimise character animation system. Source link Posted: 2025-07-10 02:05:48 |
|
|
|
|
|
|
|
|